OBJ Exporter for Cinema 4D is a plug-in that exports OBJ file sequences from Cinema 4D, which you can use them to import into Plexus using the Plexus OBJ Object.
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What's new?
The exporter now exports all vertex attributes like Normals and Texture Coordinates. It also creates .mtl files which can be discarded if not needed.
Compatibility:
OBJ Sequence Exporter 2.0 for Cinema 4D is compatible with R17.055 and above. Tested with R18,R19 and R20
Support:
If you are having issues related to OBJ Sequences in Plexus contact us for a quick response. If it's related to other plug-ins/applications not related to Plexus please contact the publisher of that program for a solution.
Important Note:
This plug-in is designed to work with Plexus. It might work with other products/plug-ins, but there is no guarantee.
Added Support for more Vertex attributes and MTL files
Updated for R20
Installation Instructions
Extract the zip file and move the contents in to the plug-ins directory of Cinema 4D. You can export the OBJ Sequences from File->Export->OBJ Sequence.
(Mac & Windows)
Plexus Free Download
What's New in Plexus 3? Object based UI Plexus 3 comes with a tree based Object Panel, that helps you organize multiple Plexus objects with in the layer. It improves workflow dramatically and the panel itself is dockable anywhere with in After Effects. It helps you keep track of your Geometry Objects, Effector Objects, Render Objects and Groups by allowing you to select only what you need so no more scrolling through a long Effects Control Window. Motion Blur Finally. Now along with Depth of Field, you can add Motion Blur to create cinematic animations. You can use either comp settings or custom camera shutter values. Sound Effector A new Sound Effector Object let’s you sample a waveform from a sound layer in AE and apply it to vertex position or scale or color. You can also Echo the sampled waveform so that the sound is sampled over time. Slicer Object The Slicer Object let’s you ‘slice’ through a mesh and create interesting visualizations. It works best with OBJ meshes and can be used very well along with the instance object. Seamless Beams Render sweeping volumetric beams with seamless rendering. Beams no longer show any ‘overlapping joints’. Not only it improves rendering performance, but also renders much more accurate colors. Designed for AE’s New Architecture Plexus 3 was designed from the ground up to take advantage of AE’s new multi-threaded architecture introduced in 13.5. That means better support for Persistent Caching, better performance and the best part, automagically refresh Instances. You can have many nested instances and all the changes are automatically detected. Also, just in case you need to refresh cache, a new button that let’s you do that with a single click without affecting caches of other layers. Depth Map Culling You can use a Depth Map exported by a 3D program or Buena Depth Cue to occlude pixels directly. It helps composite Plexus in 3D scenes with ease. Improved OBJ Import You can now import OBJ files and file sequences using AE’s default file importer, which helps you organize footage better and collect project files. OBJ Object now also imports normals and texture co-ordinates along with vertex positions and facets. Nested Compositions Collapse Transforms for a nested composition, and Plexus behaves like a native AE composition. It reacts to Camera and lights of the native composition. It allows you to pre-comp Plexus layers and still have the flexibility to animate Camera movements. Null Object Performance Null Objects have similar performance to point lights if you’re running the latest version of After Effects. No need to convert Nulls exported from 3D applications to point lights anymore. Path Object Improvements Path Object is improved with scaling controls for replication and tessellation for closed paths. Now there is yet another way to create 3D text in After Effects, but make it a little more interesting. Custom Visibility Settings You can gradually fade or vanish points, lines or polys when they get close to the camera or far away from the camera. You can also custom hide polygons that face towards or away from the camera. Unified Rendering Unified rendering allows all objects to have a common 3D space. It allows points, lines & polys created by multiple objects to intersect with one another in z-space. Loop Noise You can seamlessly loop noise values for animations. You can cycle through noise evolution and it works for position, scale & color values. Compatibility Plexus is compatible with Adobe After Effects CS5.5, CS6, CC, CC 2014, CC 2015, CC 2015.3, CC 2017 Home Page - http://www.rowbyte.com/plexus/